[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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9950 is used by the xrm (i used the same number as killerog as the two mods are mutually exclusive).
Yes, readtext errors are nearly always caused by not copying the scripts from the scripts_tc folder in part 2 into your scripts folder in your x3 installation. You will need to restart your game once you have fixed the problem.
Yes, readtext errors are nearly always caused by not copying the scripts from the scripts_tc folder in part 2 into your scripts folder in your x3 installation. You will need to restart your game once you have fixed the problem.
Last edited by paulwheeler on Thu, 2. Jan 14, 20:32, edited 1 time in total.
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Read Text.
Hi Guys,
Thanks again for the advice, I have re-copied over the scripts so I just need to run the game to see if it's fixed.
Just a quick question, how do you find which number scripts such as 9950 relates to which script or mod?
Arnak
Thanks again for the advice, I have re-copied over the scripts so I just need to run the game to see if it's fixed.
Just a quick question, how do you find which number scripts such as 9950 relates to which script or mod?
Arnak
Just remember that Murphy was an optimist!!
i7 4ghz, R290 vid card, 16 gig Ram, W7.
i7 4ghz, R290 vid card, 16 gig Ram, W7.
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Read Text.
Hi Paul,
Aha, got it, thanks.
Arnak
Aha, got it, thanks.
Arnak
Just remember that Murphy was an optimist!!
i7 4ghz, R290 vid card, 16 gig Ram, W7.
i7 4ghz, R290 vid card, 16 gig Ram, W7.
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The part where you need System Override Software + Hackerchips To toss a pilot out of he's ship and take control of it.Cedric_FP wrote:May I ask what piracy mod you are referring to? Or is it specifically the strengthened, racified pirates with micro economies?AjdinV wrote:So I am in the mood to start a new game, but I love the Piracy mod from XRM to much to start anything without it.
Is there anyway to take it out of the XRM pack and add it as a stand alone mod to the Vanilla game?
I've just started as a Yaki hellbent on destroying the Argon scum and I love that Weaver's Tempest has a full on sector-economy going.
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Hey, I've got a quick question.
I'm playing the argon side of the battle right now, but I've just run into a problem. When setting up my HQ to build ships, I noticed that I need water. Is there any way to get it without starting a new game? (My terran rep is waaaay low). I also need Terran MREs which I don't have access to. Did I just cut myself in the fingers?
Thanks!
I'm playing the argon side of the battle right now, but I've just run into a problem. When setting up my HQ to build ships, I noticed that I need water. Is there any way to get it without starting a new game? (My terran rep is waaaay low). I also need Terran MREs which I don't have access to. Did I just cut myself in the fingers?
Thanks!
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Capture terran ships and recycle them for resources. Or capture their stations, but you need another script for that.gr4vediggr wrote:Hey, I've got a quick question.
I'm playing the argon side of the battle right now, but I've just run into a problem. When setting up my HQ to build ships, I noticed that I need water. Is there any way to get it without starting a new game? (My terran rep is waaaay low). I also need Terran MREs which I don't have access to. Did I just cut myself in the fingers?
Thanks!
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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Hi, are there any news on this topic?paulwheeler wrote:OK - I'll check it.Trip_Fantastic wrote:Seeing something similar on my end here as well. Building a Heavy Centaur Prototype right now and it requires Terran MREs and Hull Plating. Had to barter for both.paulwheeler wrote:You should definitely only be seeing Argon wares as resources for the Notus... I don't have access to the XRM files at the moment, so I can't check, but the HQ config file treats all Argon ships the same, so if there was a problem, I'd expect people to see it when building any Argon ship.vortexdr15 wrote: I just finished the PHQ plot and placed my HQ. I reversed engineered a Notus however it requires both hull plating, water as well as terran MRE to produce.
I was under the impression that it would only require resources from that race so in this case Argon, or at least only require resources I can actually get lol
Am I missing something or why do I need Terran resources in order to build Argon stuff?
I have the same problem here, all my ships, even Khaak, need all the resources to build.
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Should be noted that with my PHQ, which I bought from a shipyard or showroom, I don't have the issue of needing all those extra resources to build things.
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Made this far to complicated.
Followed the instructions word for word and all I get is the opening screen, opening video then a crash.
If someone could PM me on why this might be happening that would be fantastic as I am not about to sift through 1600 pages of posts to find an answer.
Followed the instructions word for word and all I get is the opening screen, opening video then a crash.
If someone could PM me on why this might be happening that would be fantastic as I am not about to sift through 1600 pages of posts to find an answer.
Zero cares are given as to what you think about my comments or posts. I don't come back to argue or read what people reply with so don't waste your time.
Cheers.
Cheers.
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That is normally caused by installing the XRM to TC, but then launching AP. Make sure you are reading the appropriate set of installation instructions for the flavour of X3 you are playing, and ensure you read them thoroughly, following all the points.Knagar wrote:Made this far to complicated.
Followed the instructions word for word and all I get is the opening screen, opening video then a crash.
If someone could PM me on why this might be happening that would be fantastic as I am not about to sift through 1600 pages of posts to find an answer.
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IMO, X3 is not just the game for an ironman mode. Too many collision bugs. I tried once, got frustrated... And you can also be in a missile's area of effect and be one shot without noticing where it comes from.
Unfortunately, modding that is impossible ; I would loved to have a death replacement script (real life-insurance).
Unfortunately, modding that is impossible ; I would loved to have a death replacement script (real life-insurance).
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I experienced this as well and I found that I missed installing the second Cat and Dat file during the installation. Even after I thought I had read it thoroughly. So double check.paulwheeler wrote:That is normally caused by installing the XRM to TC, but then launching AP. Make sure you are reading the appropriate set of installation instructions for the flavour of X3 you are playing, and ensure you read them thoroughly, following all the points.Knagar wrote:Made this far to complicated.
Followed the instructions word for word and all I get is the opening screen, opening video then a crash.
If someone could PM me on why this might be happening that would be fantastic as I am not about to sift through 1600 pages of posts to find an answer.

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Change Ware Price
Hi all
I want to Change the Price of the cargo bay Extension. I open the types/TWareT in the XRM Part2.cat (and also in the xrmdockingwaresize.cat) with X3 Editor 2 and change this values for Cargo bay Extension:
Relative Value: 200 to 2
Price Modifier1: 9 to 3
Price Modifier2: 5 to 2
Relative Value (Player): 200 to 2
But when i load my savegame and try to extend the cargo bay of one of my TS there is no Change of the costs, it is as expensive as before. Too expensive for me
What am I doing wrong? Any help would be appreciated!
I want to Change the Price of the cargo bay Extension. I open the types/TWareT in the XRM Part2.cat (and also in the xrmdockingwaresize.cat) with X3 Editor 2 and change this values for Cargo bay Extension:
Relative Value: 200 to 2
Price Modifier1: 9 to 3
Price Modifier2: 5 to 2
Relative Value (Player): 200 to 2
But when i load my savegame and try to extend the cargo bay of one of my TS there is no Change of the costs, it is as expensive as before. Too expensive for me

What am I doing wrong? Any help would be appreciated!
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