[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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paulwheeler
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Post by paulwheeler »

mijati wrote:ok i cheked again ALL sektors via cheat ...and there are toaly NO fabriks to buy for me.. exept military stuff...like weapons ......

i even checked the whole ency. and there are overall only normal infos about fabriks, but no infos where i can buy them .....


anyone can tell me now WHERE exactly i can buy for ex. an mining fabrik ?

and yes i did checked the "company" docks too .. there are no fabriks too
If you are not seeing corporation showrooms with factories for sale, then the XRM is either not installed correctly, or you have a mod conflict.
unit757
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Post by unit757 »

@ hourheroyes

Those are Jonferco??? Weird, they just show up as "Federal Argon shipyard" to me... In that case though, ignore what I said.
paulwheeler
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Post by paulwheeler »

unit757 wrote:@ hourheroyes

Those are Jonferco??? Weird, they just show up as "Federal Argon shipyard" to me... In that case though, ignore what I said.
Then the XRM is not installed correctly. You most likely have a mod conflict.
unit757
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Post by unit757 »

paulwheeler wrote:
unit757 wrote:@ hourheroyes

Those are Jonferco??? Weird, they just show up as "Federal Argon shipyard" to me... In that case though, ignore what I said.
Then the XRM is not installed correctly. You most likely have a mod conflict.
Yeah, only thing I can think of would be the no station wrecks mod I have installed as well, but the shipyards themselves are there, and work properly, just named wrong for me. Not gonna lose sleep over it.

Oh wait, I never got rid of that 00044 file, that'd be the only other thing. I'll go do that.
Eriodas
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Post by Eriodas »

Also noticed that the ATF shipyard mod of the Terran Revitalization Proyect did that to my XRM installation. I removed that one and the Argon shipyards changed to the other proper stations, check that if you have it.

Also, Paul in case you didn't noticed, PSCO1 is back doing the cockpit mod. You may want to see the updates when they come.
paulwheeler
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Post by paulwheeler »

unit757 wrote:
paulwheeler wrote:
unit757 wrote:@ hourheroyes

Those are Jonferco??? Weird, they just show up as "Federal Argon shipyard" to me... In that case though, ignore what I said.
Then the XRM is not installed correctly. You most likely have a mod conflict.
Yeah, only thing I can think of would be the no station wrecks mod I have installed as well, but the shipyards themselves are there, and work properly, just named wrong for me. Not gonna lose sleep over it.

Oh wait, I never got rid of that 00044 file, that'd be the only other thing. I'll go do that.
It wont be the no wrecks mod and it wont be the 00044. If it was a text problem, then youd get a readtext error, so itll be another mod that alters "Tfactories". I suspect you're seeing Argon shipyards all over the universe - even in other race's sectors (that or you're seeing the vanilla map for some reason).

If that is the case, you will be missing a lot more of the XRM than just those missing shipyards. You will likely not see any factories added by the xrm - that will cause fundamental problems with the economy thay will only get worse over time.

As a rule, the XRM is not compatible with any mod that alters ships, fabs, weapons, missiles, the map etc. Unless stated in the compatibility notes section.
unit757
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Post by unit757 »

In that case I think I've found it then. I've also got bounce installed, which I forgot had a Tfactories file in it.

Sadly it's turned out to be a mod I consider crucial, considering how dumb the autopilot is. Is it possible to change the order, and have XRM come after bounce, and not have a problem, or does it need to be deleted?

And yes, there's argon shipyards all over the universe. I definitely know I've got the XRM map, because I may have violently taken over redemption :twisted:

Edit - just changed the order, and started a new game. I now see the proper names for the shipyards.
Peanutrulz
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Post by Peanutrulz »

Just read the argon war plot is disabled. I assume it would set it as complete as a requirement for the plots after it ( the HUB and HQ plots ) Ive been trying to trigger the HUB plot but have been unsuccessful. Is there something I have todo to trigger the main AP plot to be complete ?

I have fulfilled all the requirements for the HUB plot according to the help section on the main site.
builder680
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Post by builder680 »

unit757 wrote:Sadly it's turned out to be a mod I consider crucial, considering how dumb the autopilot is. Is it possible to change the order, and have XRM come after bounce, and not have a problem, or does it need to be deleted?
Read the bounce op very carefully about what its cat/dat files are for. Every mod is different and you can't just install them without reading their instructions. The bounce cat/dat do not need to be, in fact they must not be, loaded except when generating a wall file.
Last edited by builder680 on Mon, 10. Mar 14, 16:23, edited 1 time in total.
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DrBullwinkle
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Post by DrBullwinkle »

@unit757: For that matter, just read the huge letters at the beginning of the Bounce thread.
unit757
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Post by unit757 »

Huge letters have indeed now been read. Problems been solved and everything seems to be in working order.
builder680
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Post by builder680 »

:lol: ...

We all make mistakes, glad you got it fixed. :thumb_up:
mijati
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Post by mijati »

huhu, its me again i got 1 more problem

the mod is not loading ...... ??!?!????

i played today for 3 to 4 hours WITH the mod ....saved a game and shut down the pc .....as i cam back home i startet the game and the mod is NOT loading anymore .....
i didnt changed anything

i tryed to start the game via normal AP.exe,via plugin manager and via desktop lnk but allways the same.... the mod isent loading :(

any ideas ?
builder680
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Post by builder680 »

If the mod isn't loading you will have to check your installation very carefully. There's not enough information in your post to suggest anything more than that.
mijati
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Post by mijati »

well as i said, i was playing 2 days with the mod no problems at all ...just today since i shut down my PC .....since than the mod is not loading anymore.. and i realy didnt uninstall or deleted or changed anything.....dunno what for information i could provide atm ...

just nothing got changed from my side ...


is it normal that i have to install any mod with pluginmanager lite to run the XRM mod ?

cuz if i dont the mod dont get loaded
if he got loaded with it. all my save games are corrupt
builder680
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Post by builder680 »

I can only think of 3 possibilities:

In order of increasing likelihood:
1. Neighbor's industrial strength electromagnet borked your hard drive data, but only the part related to loading XRM for this game.

2. Steam "might" have overwritten something if they had an update, though I haven't noticed one lately. I wouldn't though, as I'm using the nosteam.exe with a different directory for specifically this tiny possibility. This is one reason I suggested checking your installation very closely. No one else has mentioned such problems, though, so this is very doubtful.

3. You may have renamed or changed something and forgotten.

There is actually one other thing I can think of, but I'm not sure. I know the Plugin Manager can be finicky with cat/dat load orders. I don't use it anymore, but I seem to recall you had to open/close it before loading the game after installing a mod. Something like that. This is another reeason I said you should check your installation. The order you put cat/dats in is extremely important. Since I don't use the PM, I instead maintain a set of placeholder .txt files (named for the cat/dat number followed by mod title) in my \addon directory so I always know which one is which.

If none of those things are the issue, you're either cursed by God above, have some exotic problem with mods I've never heard of, or both. Hopefully you get it figured out. If not, keeping a vanilla backup of X3 is very handy for times like these, for quick reinstallation of your chosen set of mods.

:)
mijati
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Post by mijati »

erm the steam stuff.. i was reading something about, that it is better to use a nosteam.exe ......erm my AP game is not a steam version, its a DVD
completly no steam at all... its still better to use the nosteam exe ?

when the game get the "modified " status .....is this somewhere noticed in the profile ?
Nanook
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Post by Nanook »

mijati wrote:erm the steam stuff.. i was reading something about, that it is better to use a nosteam.exe ......erm my AP game is not a steam version, its a DVD
completly no steam at all...
That's not possible. Even if you install via DVD, the game has to be activated by Steam before you can play it. And all updates come through Steam. Unless you've got the Mac version.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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mijati
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Joined: Sat, 8. Mar 14, 18:52

Post by mijati »

my TC is DVD my AP i got as digital payed download from click2buy there is no steam exe or activation via steam .....when i install the game i have to use a click2buy serial code i got to install the game at all ...
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Maj. Tom
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Post by Maj. Tom »

I haven't played in ages, and I can't afford a JD yet, so I haven't been able to figure it out...

What's the definitive way to know the Advanced Universe mod is working?

Also, does the XRM backgrounds pack require a restart?

Thanks
Last edited by Maj. Tom on Mon, 10. Mar 14, 23:31, edited 1 time in total.
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