[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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The addon folder from a fresh X3:AP 3.1 installation should look like this: http://i.imgur.com/k1hJpii.png
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First of all thank you!
At least I know I'm crazy. I'm out of ideas unless steam is feeding me a garbage vanilla.
The only other constant is the no steam exe. I tried a fresh install and brand new xrm. I caught a post somewhere from Paul saying some sectors might be unstable very soon after starting but stabilize after some play, though mine are varied.
I suppose I can go get a new exe but my sound drivers and video drivers should be new if that matters. Video drivers auto install and I am willing to bet my sound drivers are newer than the base game....
At least I know I'm crazy. I'm out of ideas unless steam is feeding me a garbage vanilla.
The only other constant is the no steam exe. I tried a fresh install and brand new xrm. I caught a post somewhere from Paul saying some sectors might be unstable very soon after starting but stabilize after some play, though mine are varied.
I suppose I can go get a new exe but my sound drivers and video drivers should be new if that matters. Video drivers auto install and I am willing to bet my sound drivers are newer than the base game....
Oderint Dum Metuant
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AP and TC are very stable. Most likely you have a problem with your installation. If you're playing AP and using the nosteam.exe, there's only one version. I'd suggest you verify your game files with Steam as a first step.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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I believe I have solved my issue: due to the nature of my crash I was digging in sounds and sound drivers and simular things (music transition from zones and stations seemed likely as a stutter crash cause since I was getting it then) but after docking over 20 times and jumping and gate passing for the last 2 hours I believe it to be much much more simple...
Run as administrator and windows xp sp3 compatibility mode.
While digging for mod conflicts that weren't there it seems this was the SIMPLE and DIRECT cause.
Will post angrily if I prove myself wrong but I should have got an error 5 min in like usual so I'll call this one solved.
Run as administrator and windows xp sp3 compatibility mode.
While digging for mod conflicts that weren't there it seems this was the SIMPLE and DIRECT cause.
Will post angrily if I prove myself wrong but I should have got an error 5 min in like usual so I'll call this one solved.
Oderint Dum Metuant
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Good advice! Sadly I had tried this,with crashes every other gate zone in.Nanook wrote:AP and TC are very stable. Most likely you have a problem with your installation. If you're playing AP and using the nosteam.exe, there's only one version. I'd suggest you verify your game files with Steam as a first step.
no steam MUST be run as administrator and windows xp sp3 if you have my issue. Doing so will solve this issue. (Or did for me)
I hope to save anyone else the stress! (and you know digging through complicated things when the simplest solution was the only one..doh)
Edit: Currently testing all the other starts to see if I can get it to CTD me! No luck yet so I think I am good.
Edit again: 4 hours straight without CTD. Looks great! Now to work on my readtext error stations and inexplicable "Argon shipyards" in Terran space selling "ice" that only fits in TLs.
Doesn't crash though!
Oderint Dum Metuant
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Malwarebytes and ZoneAlarm, running Windows 7. This is the only game I run into this issue with, even other egosoft games seem to run fine, admittedly that only means Rebirth, but I never experienced the lag or crashing problems others reported with it even.
Just this one, and that goes for the no steam exe from the site, as well as just trying to run it in steam with no steam overlay. I tried everything I could think of. I suppose it is possible that ZoneAlarm was preventing it from hitting the net, but since I have only ran the steam version as *modified* I don't see how that could be. Also my Malwarebytes doesn't actively scan so well I don't see how that could be it wither.
Though I have not tried it with run as administrator off and compatiblity mode on.
Just this one, and that goes for the no steam exe from the site, as well as just trying to run it in steam with no steam overlay. I tried everything I could think of. I suppose it is possible that ZoneAlarm was preventing it from hitting the net, but since I have only ran the steam version as *modified* I don't see how that could be. Also my Malwarebytes doesn't actively scan so well I don't see how that could be it wither.
Though I have not tried it with run as administrator off and compatiblity mode on.
Oderint Dum Metuant
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Something in your system is causing the issue. I've never had to run any of the X3 games in either compatibility mode or as an administrator. Of course, I don't run the Steam versions of them either. My OS was Win 7 until I got my new machine with 8.1 preinstalled. No problems with either. 

Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Must be why I had such an issue finding a solution, it is good that I am the only o e so far then, what a headache. I actually got the idea from a Google search for X3 albion prelude CTD. It was on a news or information site. Very through walk through on crashing, but off the path I suppose.
I guess since I am the only one this is fine. I do run at least 10 games a week, why would this be literally the only game that has had issues? Well no I guess I have to run games made in the mid 90s like this, but thats recommended or required... Diablo 2 for example has to be ran in compatibility mode.
Well I am getting off subject and this has nothing to do with XRM. Any mods that might cause readtext for XRM?
I guess since I am the only one this is fine. I do run at least 10 games a week, why would this be literally the only game that has had issues? Well no I guess I have to run games made in the mid 90s like this, but thats recommended or required... Diablo 2 for example has to be ran in compatibility mode.
Well I am getting off subject and this has nothing to do with XRM. Any mods that might cause readtext for XRM?
Oderint Dum Metuant
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Thanks, the tip to park a ship in the station was most helpfulBlackArchon wrote:There are some special stations (mostly shipyards) with very special ships which change their sector on regular intervalls. They can spawn in unknown sectors as well as in race sectors - I don't know the exact rule for that. If you have found such a shipyard and want to "pin" it to a sector, dock a ship in them.
In my XRM games, I search mostly the unknown sectors for these stations. They can be placed very far away from gates and even a Military Scanner isn't enough to spot them when they are extremely far away. In these cases, use your own eyes to search the dark space for unusual patterns. When I find such, I switch to my Split Jaguar Explorer (max speed: 811 m/s - it isn't the overall fastest ship, but the fastest ship with an Military Scanner) and examine the area closer.

I'm stuck with another question/problem, considering the >types< files, in specific the laser mask. As far as I understand each turret gets its 32-bit encoded laser mask from TCockpits, in TLaser however we have more than 32 IDs. So question is.. how do I make the connection here?
edit: figured it out. subtypes!
Last edited by scoutster on Thu, 23. Jul 15, 16:38, edited 1 time in total.
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Was only stations, the shield generation factories I think but not positive. I went ahead and just reinstalled going slowly and trying out each mod and script and couldn't reproduce the readtext. I did skip the updated bonus pack stuff. I usually install the station building script and the agent thing but it seems like those might be my culprits. Both are the fully updated versions, but I don't know enough about XRM and x3 in general to say for sure if they're compatible. Will likely try out the rest of lucike's stuff tonight since those mods sound so darned awesome (on paper, I have a hell of a time in game)BlackArchon wrote:Which readtext errors exactly?
On a side note I also got argon shipyards selling ice when I tried last time. Oh and those Argon stations were Terran owned. Yep I messed that save up.
Oderint Dum Metuant
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Got it to happen again, would an incorrect wall cat and dat for bounce do it? Gotta make sure I have the XRM one I think I have the wrong one.
Edit: yep installed wrong, I think I got it right finally. No errors I can find now, but will restart for good measure, hopefully this time I can take over the universe.
Edit: yep installed wrong, I think I got it right finally. No errors I can find now, but will restart for good measure, hopefully this time I can take over the universe.
Oderint Dum Metuant
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Green Circle in Front of Weapon Name
Hello,
I have XRM and a couple other mods/scripts installed recommended on the main XRM post, and I have a question:
In game, when I look at any ship's stats, and the weapons each support, each weapon has a duplicate, but there is a Green Circle in front of the name. For example, There would be:
Particle Accelerator Cannon
oParticle Accelerator Cannon
Ion Disruptor
oIon Disruptor
etc
I figured, cool: There are modified versions (perhaps upgraded?) of the normal weapons. When I started obtaining some of these through Bartering, I noticed the stats are SIGNIFICANTLY worse for all of the Green Circle weapons.
Is this my bad in installing the Mod, or is it intended?
I have XRM and a couple other mods/scripts installed recommended on the main XRM post, and I have a question:
In game, when I look at any ship's stats, and the weapons each support, each weapon has a duplicate, but there is a Green Circle in front of the name. For example, There would be:
Particle Accelerator Cannon
oParticle Accelerator Cannon
Ion Disruptor
oIon Disruptor
etc
I figured, cool: There are modified versions (perhaps upgraded?) of the normal weapons. When I started obtaining some of these through Bartering, I noticed the stats are SIGNIFICANTLY worse for all of the Green Circle weapons.
Is this my bad in installing the Mod, or is it intended?
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Yeah read the thing but really didn't get it. Thought "Of course I need a wall file.. why would I download this without wanting one?!"
Opps. Works now, or at least until about 3 days (played) into game, then slows down and tends to do the music repeat thing every once in a while (Where the game freezes and the music plays a 10~ sec loop) Probably my fault I built 4 big complexes had the race improvement mod pumping out fleets and was clearing the asteroid belt with a Mobile Mining base and about 15 miners. (trying everything out)
Not overly worried, I'm still mostly playing around with the different starts trying to figure out what I like, I plan to play precisely the start I want and want to try each to discover which is my start.
Opps. Works now, or at least until about 3 days (played) into game, then slows down and tends to do the music repeat thing every once in a while (Where the game freezes and the music plays a 10~ sec loop) Probably my fault I built 4 big complexes had the race improvement mod pumping out fleets and was clearing the asteroid belt with a Mobile Mining base and about 15 miners. (trying everything out)
Not overly worried, I'm still mostly playing around with the different starts trying to figure out what I like, I plan to play precisely the start I want and want to try each to discover which is my start.
Oderint Dum Metuant