[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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jbrookins3
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Post by jbrookins3 »

i was having some serious game issues so i reinstalled everything just wanted to make sure when im installing gazz missile defense mk2 i use the file in part 2 of xrm to replace the one in gazz script

aslo im reading the install instructions for complex cleaner, im not suppose to install the cat/dat file?
BlackArchon
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Post by BlackArchon »

No, you have to use the cat/dat file from the Complex Cleaner, but you have to use a lower number than XRM's cat/dat files.

Why do you want to use Gazz' missile defense MK2? When you are using X3:AP, it isn't necessary and even incompatible (see http://forum.egosoft.com/viewtopic.php?t=238799).
jbrookins3
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Post by jbrookins3 »

blackarchon im using mk2 with tc not ap and complex cleaner says right in the instructions with xrm do not install the cat dat files
jbrookins3
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Post by jbrookins3 »

everyone is telling me my problem must be something with xrm so im bringing it here this is whats happening after a complete reinstall

-reinstall tc and ap copy
-copy x3 folder and make it non steam
-reinstall xrm
-install complex cleaner (excluding the cat/cat file) because thats what the instructions said to do
-install that docking comp size thing at cat/dat above xrm
-installed missile defense mk2 (and used the replacement file in xrm) because that's what is told me to do
-installed missile safety
-opened and closed plugin manager

this is all for just tc havent even touched ap yet

and here is what it is doing now.
game starts fine then every once in a while anything that is up (the tool bar,sector map command console) disappears. Space, the nose of my ship, any thing else thats out there is still there but frozen. then after a sec or 2 everything comes back and play continues. (not sure if this makes a difference but while everything is frozen the lights on the factories still blink)
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X2-Illuminatus
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Post by X2-Illuminatus »

In your previous topic jack775544 advised to just install the game and the XRM to see, whether it's really a problem with the XRM or a script/mod conflict. Did you do that already?

Also what are your system specs? Are your drivers all up-to date, did you remove all offending codecs? While the XRM has several performance improvements, it also adds lots of features. So, there's a chance that the problem you're experiencing is performance-related.
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BlackArchon
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Post by BlackArchon »

Complex Cleaner may be installed incorrectly, because you didn't copy the cat/dat files. Please read the installation instructions carefully again. They say:

Complex Cleaner, FDN v7, MPM v7, SSDN v7: install the base cat/dat from these mods/scripts to the lowest cat/dat number, then the XRM base mod and addon packs as higher numbers.
Darthg_typoon
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Post by Darthg_typoon »

Is it just me or does the docking computer not work? I have it installed, but the ship (Cerberus) doesn't auto-dock in any range (tried from almost touching the station to very far away when giving the command). In the controls, I don't find any option for a keybinding either - but that was never the case in TC, was it?

I think it has to be XRM, thats the only mod installed... or am I just doing somwthing wrong?
BlackArchon
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Post by BlackArchon »

The docking computer only works for the player's ship. You have to be at 3 km or less to your target, and it must have a free docking slot for your ship class. The hotkey is just the usual "let me dock" shortcut, Shift+D or Shift+A.

There is also a script which allows all ships to use the docking computer, but this is a seperate download.
ArriFerrari
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Joined: Sat, 21. Nov 15, 07:11
x3ap

File not found. (addon\types\Globals)

Post by ArriFerrari »

I was using a steam installation. I created a whole new folder for separate modded games. Followed the instructions and got the no steam.exe from egosoft. I click run, oddly it says X3:TC on the button and X3: Albion Prelude on the graphics setter picture.

The screen goes dark, then I get a little pop-up

"X3:AP

File not found.
(addon\types\Globals)"
BlackArchon
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Post by BlackArchon »

You double-clicked the X3AP_n.exe within your (seperate from Steam) X3 folder? Are you sure you have installed X3:AP (and patched it to the latest patch 3.1) from Steam?
ArriFerrari
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Post by ArriFerrari »

You double-clicked the X3AP_n.exe within your (seperate from Steam) X3 folder?
Yup it's in the seperate "x3 terran conflict" folder. I tried also deleting the X3AP.exe that was copied from the steam version, still had the same issue.

When I open the game with steam, I see it's version 3.1, Egosoft 2013. When I open the X3AP_n.exe, It says X3: Terran Conflict Version 3.2, but it has the albion prelude picture.
BlackArchon
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Post by BlackArchon »

Hm, there is something wrong with your installation, but I can't yet figure what exactly. The launcher window should read "X3: Albion Prelude, Version 3.1, 2013" in the upper right corner after you double clicked the X3AP_n.exe.

What is the content of your "x3 terran conflict\addon" folder?
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dizzy
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Post by dizzy »

I wonder if copying the X3TC (ie the base game directory) files inside the "addon" subdirectory would result in something like that, possibly...
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Kaunit
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Post by Kaunit »

Where can I find a shipyard that sells Incendiary Bomb Launcher Forges? Neither the Yaki shipyard, nor the pirate shipyards in Mi-Tons Refuge/Gaian Star have them in stock. Do I really have to do the whole Shady Business plotline to get them on sale at the Yaki shipyard?
BlackArchon
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Post by BlackArchon »

I also can't find them anywhere. However, I never felt the need to build these: I could always buy enough IBLs from various "Strong Arms weapon dealer" docks. Especially the XL dock from them regenerates its weapon stock very fast.
jbrookins3
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Joined: Mon, 1. Sep 08, 21:44
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Post by jbrookins3 »

trying to figure the best way of keeping my sectors and trade routes safe

what corvettes (or other ships if corvettes are not best) and weapons should i use with xrm
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Maj. Tom
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Post by Maj. Tom »

jbrookins3 wrote:trying to figure the best way of keeping my sectors and trade routes safe

what corvettes (or other ships if corvettes are not best) and weapons should i use with xrm
I usually just used fast transports, and programmed them to avoid danger zones (said in the voice of Sterling Archer). For keeping your sectors safe, OOS combat is almost entirely about firepower iirc. Rudimentary calculations...

Also: How's it going Paul? I haven't been on here in ages but had an itch to fire 'er up again.
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rmazurek
Posts: 87
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Post by rmazurek »

Is there some ships description? I think in game descriptions are outdated already. For example, for Tepukei there is information that it can dock 23 fighters but it also can dock TS (not sure if another class too and how many).

The only workaround at the moment is to create ships for testing using cheats.
rmazurek
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Post by rmazurek »

What does it mean that Advanced Universe Pack is not compatible with Hub Plot? Is this plot disabled? Gates can't be realigned? Or you just can't jump to this gates?

I like the general idea but not without hub.
BlackArchon
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Post by BlackArchon »

rmazurek wrote:Is there some ships description? I think in game descriptions are outdated already. For example, for Tepukei there is information that it can dock 23 fighters but it also can dock TS (not sure if another class too and how many).

The only workaround at the moment is to create ships for testing using cheats.
I recommend this script: http://forum.egosoft.com/viewtopic.php?t=362832

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