Why Terran ships are so slow?

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mr.WHO
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Re: Why Terran ships are so slow?

Post by mr.WHO »

skyneedler9 wrote: Tue, 23. Mar 21, 04:20 and that Large Bolt Turret is laughable! For the Osaka it's literally just sticking 3 Corvette M bolt guns, I'm watching it fail miserably at hitting small targets, I'm seeing it fail at doing anything to capital ship shields. It's just a BAD IDEA, the L Impulse is understandable, the Large Beam is too, then that dopey bolt gun comes into play and the novelty wears off when it's just a burst-fire bolt gun that still struggles to land hits... even when the ships are playing chicken doing a straight run at a capital ship and those bolt rounds be flying pass, miss, miss, miss like DANG... I know you like your out-of-sector crap, but that's no excuse, it is painful to watch, makes you literally wanna run away a good 70 to 100 km to give them a chance. it's disgustingly inaccurate.
Other races normal medium size bolt struggle to hit fighters and you expect LARGE Terran bolt to hit fighters? Large Bolts are anti M/L size.

On the side note Terran Medium Bolt turrets are staight upgrade of other races medium bolt turrets - I can fly dogfight in my Katana, yet the bolt turrets hit enemy fighters rather reliably (like 70% accuracy, while other bolts were like 20% accuracy). This makes terran medium turret slots somewhat useful, while for other races it was Argon Flak only.
Jian with focused 6 Terran Bolts can wipe eny fighter out of the sky and probably only beaten by Jian with 6 Argon flaks.

Terrans are main batteries focused, vulnerable to flanking.
Terran Large Turrets are only side-addition unless you put other races plasma on them (then they turn into beast dammage dealers).
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Re: Why Terran ships are so slow?

Post by skyneedler9 »

mr.WHO wrote: Tue, 23. Mar 21, 08:19 Other races normal medium size bolt struggle to hit fighters and you expect LARGE Terran bolt to hit fighters? Large Bolts are anti M/L size.

On the side note Terran Medium Bolt turrets are staight upgrade of other races medium bolt turrets - I can fly dogfight in my Katana, yet the bolt turrets hit enemy fighters rather reliably (like 70% accuracy, while other bolts were like 20% accuracy). This makes terran medium turret slots somewhat useful, while for other races it was Argon Flak only.
Jian with focused 6 Terran Bolts can wipe eny fighter out of the sky and probably only beaten by Jian with 6 Argon flaks.

Terrans are main batteries focused, vulnerable to flanking.
Terran Large Turrets are only side-addition unless you put other races plasma on them (then they turn into beast dammage dealers).
"Vulnerable to flanking" OH YEAH, XD learned that the hard way. I just, ehh, bolt weapons seem to be all around me with terrans, that and beams and meson streams. No upscale to the proton barrage, that would've been interesting, obviously, two factions done have flak weapons so the balancing act is in play. I expected Terrans to have more in their weapons systems, but that was my fault for thinking they would have some glorified, Experimental weapons, no, no they does not. XD oh well, what is a Terran to do other than deal with it, and hope one day to captain an Asgard, that is the ultimate goal of all terrans, to get that sweet sweet access to the super Meson Death BEAM!
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mr.WHO
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Re: Why Terran ships are so slow?

Post by mr.WHO »

Yes, it pains me too that Terrans only have 3 weapons.

I'd really love to see 2-4 more weapons (liek 2 more S/M weapins and 2 more turrets - one Large and one Medium).
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BigBANGtheory
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Re: Why Terran ships are so slow?

Post by BigBANGtheory »

I don't have much experience with the Terran ships yet but the thing that stood out for me so far is how much gain they can receive via ship modifications applied via Ship Traders.

I have a 4 weapon scout ship that has a top speed of 1000m/s and a travel speed of over 9000 :o

I have an Asgard with its XL weapon (already insanely powerful) boosted to +33% dmg with a reload time of +99% , rocking shields of 1000k MJ. That's one tough cookie :)

The Split Raptor may have good hull strength but its shields are terrible in comparison barely 1/4 strength even if you swap them out to be Terran mk2 shields
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Re: Why Terran ships are so slow?

Post by MSterling »

mr.WHO wrote: Tue, 23. Mar 21, 08:19]This makes terran medium turret slots somewhat useful, while for other races it was Argon Flak only.
An M class corvette has trouble with small fast ships, and in those cases, putting beam turrets on "Attack my Current Target" works very well. Generally if the target cooperates, the fixed weapons will do well, but unless it is an M or bigger, turrets don't hit well. Shard cannons work well in replacement for plasmas, set likewise to attack current target, but small ships get mostly missed, but they DO hit. Both turrets, against S class dodgers don't do much damage, but they do hit reliably.
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Re: Why Terran ships are so slow?

Post by MSterling »

mr.WHO wrote: Tue, 23. Mar 21, 13:20 Yes, it pains me too that Terrans only have 3 weapons.

I'd really love to see 2-4 more weapons (liek 2 more S/M weapins and 2 more turrets - one Large and one Medium).
You have. Commonwealth weapons. So don't just wipe out all races, then. If you decide to, then suck it up, and put up with "too few weapon types" as the consequence of genocide.
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Re: Why Terran ships are so slow?

Post by skyneedler9 »

MSterling wrote: Tue, 23. Mar 21, 14:25
mr.WHO wrote: Tue, 23. Mar 21, 13:20 Yes, it pains me too that Terrans only have 3 weapons.

I'd really love to see 2-4 more weapons (liek 2 more S/M weapins and 2 more turrets - one Large and one Medium).
You have. Commonwealth weapons. So don't just wipe out all races, then. If you decide to, then suck it up, and put up with "too few weapon types" as the consequence of genocide.
Dang that escalated quickly here now xD. Nobody talkin bout destroying all the other factions, I just find it particularly convenient the meson stream is placed to give Terran fighters the "Bomber." capability and power to compensate for the lacking weapon variety. Logic wise this whole weapon variety to the Terrans given their nature just made no sense to me especially since they aren't interested in killing the other races, they are dead set on xenon... Their weapon systems other than that one meson stream and capital Asgard super beam make no sense, their enemy has SWARM, Fast and maneuverable enemies, with only XL ships. If they are deadset on killing xenon efficiently, they would've focused more on the proton barrage, fast projectiles that can't be dodged as easily, if anything maneuverable L class destroyers that can flank better like Behemoth, Odysseus and RATTLESNAKE would be the weak spot. Terrans would be geared to do XL ship take downs for Ks and I's they would also have at least a decent and accurate S/M defense like a proton gattling M turret or Proton Repeater L turret might sacrifice some damage from the bolt, but generally would pass on accurate damage output to help it widdle down S/M ships with the appropriate Carrier support group to really keep them off their backs.

I dunno why ya gotta just jump to "Oh you wanna be purist Terrans huh!" XD jeeze. I just feel, in my opinion, Terrans shouldn't have been geared in such a way, why Large bolt for M/L class fighting, your true adversary doesn't do L class they do XL shield tanks and Swarms. Game balance Logic XD. Cuz technically out of sector takes in damage calculation weird, and what would be considered in sector to be a challenging trial of watching a combat struggle, out of sector you could just watch those red ship icons incinerate out of existence. Dang that need to make game balance X3, a necessary evil it is!

would add, that an interesting weapon concept for the Terrans would be a Neutrino Catapult. It'd have atrociously bad turret rotation speed, it essentially creates a charged particle field to hold antimatter in place and launches it about the speed of a plasma round, but can deal a blast mortar damage radius with the power of a plasma round, but takes a longer time than plasma due to the process the catapult system has to charge a stasis field around the projectile. It has a decent long-range, but due to the universe affecting the particle field, the neutrino projectile will dissipate from high-energy particle interference eventually. Terrible at fighting S/M, Only good with L class if they dumb enough to sit still and made to wreck XL Class ships. I know Segaris aren't militaristic, but the line between the Segaris and the Protectorate could give rise to an experimental weapon of that nature \o/. But that's just a concept thought though.
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mr.WHO
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Re: Why Terran ships are so slow?

Post by mr.WHO »

skyneedler9 wrote: Tue, 23. Mar 21, 15:25 Dang that escalated quickly here now xD. Nobody talkin bout destroying all the other factions, I just find it particularly convenient the meson stream is placed to give Terran fighters the "Bomber." capability and power to compensate for the lacking weapon variety. Logic wise this whole weapon variety to the Terrans given their nature just made no sense to me especially since they aren't interested in killing the other races, they are dead set on xenon... Their weapon systems other than that one meson stream and capital Asgard super beam make no sense, their enemy has SWARM, Fast and maneuverable enemies, with only XL ships. If they are deadset on killing xenon efficiently, they would've focused more on the proton barrage, fast projectiles that can't be dodged as easily, if anything maneuverable L class destroyers that can flank better like Behemoth, Odysseus and RATTLESNAKE would be the weak spot. Terrans would be geared to do XL ship take downs for Ks and I's they would also have at least a decent and accurate S/M defense like a proton gattling M turret or Proton Repeater L turret might sacrifice some damage from the bolt, but generally would pass on accurate damage output to help it widdle down S/M ships with the appropriate Carrier support group to really keep them off their backs.
Seems like Terran Pulse is about that - to absolutely make sure that small fast moving target is hit and dammaged.
Bolts seem to be general anti M/L.
Their primary battery focus seems to indicate they are commited to never ever be on defensive - fits well with Terran intervention corp doctrine - deal with Xenons on their turf.
The only thing I don't get is terran beams (except XL laser) - while more powerful than other races, they are still somewhat not a competition to pulse/bolt.
Meson stream - yeah, this seems like straight Terran effort to make bombers that are not limited by ammunition - kinda like it, albeit AI sux with them (often shooting dead air before weapon gimbal align to target).


IMO Terrans would benefit with unique weapons:
- Large Flak turret (powerful long range flak, but limited rate of fire and tracking comparing to Argon Medium flak).
- Large Torpedo turret (additional anti-ship capacity, albeit limited by missile ammunition).
- More selection of special missiles (e.g Gravity torpedo that pull everything in vicinity, before explosion).
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Re: Why Terran ships are so slow?

Post by Axeface »

After much testing, I love terran engines, especially on S and M ship. I'll be using them exclusively from now on.
So yeh, theres that.
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mr.WHO
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Re: Why Terran ships are so slow?

Post by mr.WHO »

One thing that throw other races equipment out of the window is that much more logistical bother with all the production components.

Terran simplified economy and logistic is really convinient for waging war and producing replacements! It's really feels like they geared to outproduce Xenon in their war with them!
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Re: Why Terran ships are so slow?

Post by MSterling »

mr.WHO wrote: Tue, 23. Mar 21, 16:04 One thing that throw other races equipment out of the window is that much more logistical bother with all the production components.

Terran simplified economy and logistic is really convinient for waging war and producing replacements! It's really feels like they geared to outproduce Xenon in their war with them!
Aye, a limit is merely another factor to balance the advantages.
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Re: Why Terran ships are so slow?

Post by Alkeena »

Axeface wrote: Tue, 23. Mar 21, 15:55 After much testing, I love terran engines, especially on S and M ship. I'll be using them exclusively from now on.
So yeh, theres that.
My work here is done.
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Re: Why Terran ships are so slow?

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mr.WHO wrote: Mon, 22. Mar 21, 15:22
razor202 wrote: Mon, 22. Mar 21, 13:58 Terran ships are too weak. The Asgard looks beautiful, but can be easily blown by AI controlled destroyers in 1v1 combat.
Unless someone armed Asgard with Large Beam turrets, Asgard can tear any destroyer with just it's Large turrets (Bolt or Pulse or especially Plasma from other races).
8 Large Beams do 1% dammage to Behemoth shields - it's clearly not anti-ship weapon.
I looked into this. I took on a Xenon K with my Asgard 1v1. I did not use the main battery turrets at all, including the weaker ones. I only flew right next to the K and let the L and M turrets attack it. Every turret on the Asgard is a bolt turret. The Asgard tore apart the K in no time and took basically no damage. I never saw any other ship which was capable of doing this and that includes the raptor which has a lot of firepower but goes down quick to Xenon's powerful L turrets.
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Re: Why Terran ships are so slow?

Post by razor202 »

BlackRain wrote: Tue, 23. Mar 21, 19:49
mr.WHO wrote: Mon, 22. Mar 21, 15:22
razor202 wrote: Mon, 22. Mar 21, 13:58 Terran ships are too weak. The Asgard looks beautiful, but can be easily blown by AI controlled destroyers in 1v1 combat.
Unless someone armed Asgard with Large Beam turrets, Asgard can tear any destroyer with just it's Large turrets (Bolt or Pulse or especially Plasma from other races).
8 Large Beams do 1% dammage to Behemoth shields - it's clearly not anti-ship weapon.
I looked into this. I took on a Xenon K with my Asgard 1v1. I did not use the main battery turrets at all, including the weaker ones. I only flew right next to the K and let the L and M turrets attack it. Every turret on the Asgard is a bolt turret. The Asgard tore apart the K in no time and took basically no damage. I never saw any other ship which was capable of doing this and that includes the raptor which has a lot of firepower but goes down quick to Xenon's powerful L turrets.
My Asgard was destroyed by a K when it tried to aim its XL main battery at small fighters. It was equiped with L and M pulse turrets. I know it sounds unbelievably ridiculous, but actually happened. :cry:
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Re: Why Terran ships are so slow?

Post by mr.WHO »

Even the best ships can be beaten by utter stupidity of AI crew.
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Re: Why Terran ships are so slow?

Post by MSterling »

skyneedler9 wrote: Tue, 23. Mar 21, 15:25
MSterling wrote: Tue, 23. Mar 21, 14:25
mr.WHO wrote: Tue, 23. Mar 21, 13:20 Yes, it pains me too that Terrans only have 3 weapons.

I'd really love to see 2-4 more weapons (liek 2 more S/M weapins and 2 more turrets - one Large and one Medium).
You have. Commonwealth weapons. So don't just wipe out all races, then. If you decide to, then suck it up, and put up with "too few weapon types" as the consequence of genocide.
Nobody talkin bout destroying all the other factions,
If nobody is, then the terrans don't have less weapon choice, they have more than everyone else, making the entire complaint not merely moot but utterly wrong.

So which is it? People want to genocide in a game that allows that, or people are wrong about reality?
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Re: Why Terran ships are so slow?

Post by Redwyrm »

So far best non-capital ship still Dragon Raider.
Yeah, it got new upgrade with Terran shield and Terran pulse lasers. But overall even with older equipment it's far superior than Katana, even if you minmax Katana with different equipment from different races. And if f you try outfit it with Terran only equipment - it's just outright bad. And Proton Barrage nothing special. It's clearly inferior to Pulse lasers as anti-fighter weaponry. And if you want more punch - just put plasma cannons, and do jousting. With dragon's 1400m/s that's 2500m/s for plasma projectiles (more if you do surgical boost). And single alpha of 6 plasma cannons guaranty takes out Xenon P.
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Re: Why Terran ships are so slow?

Post by Redwyrm »

BlackRain wrote: Tue, 23. Mar 21, 19:49
I looked into this. I took on a Xenon K with my Asgard 1v1. I did not use the main battery turrets at all, including the weaker ones. I only flew right next to the K and let the L and M turrets attack it. Every turret on the Asgard is a bolt turret. The Asgard tore apart the K in no time and took basically no damage. I never saw any other ship which was capable of doing this and that includes the raptor which has a lot of firepower but goes down quick to Xenon's powerful L turrets.
What have you put on Raptor that it couldn't handle even puny Xenon K, a beam turrets?..

Raptor with all plasma turrets easily takes out heavy Xenon patrol of 2 Xenon K and Xenon I. They barely manage to take out his shield (not even Terran shield, as last time i tried it in 3.0). And his chimera squadron easily takes care of any non-capital Xenon support.
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Re: Why Terran ships are so slow?

Post by BlackRain »

Redwyrm wrote: Wed, 24. Mar 21, 20:10
BlackRain wrote: Tue, 23. Mar 21, 19:49
I looked into this. I took on a Xenon K with my Asgard 1v1. I did not use the main battery turrets at all, including the weaker ones. I only flew right next to the K and let the L and M turrets attack it. Every turret on the Asgard is a bolt turret. The Asgard tore apart the K in no time and took basically no damage. I never saw any other ship which was capable of doing this and that includes the raptor which has a lot of firepower but goes down quick to Xenon's powerful L turrets.
What have you put on Raptor that it couldn't handle even puny Xenon K, a beam turrets?..

Raptor with all plasma turrets easily takes out heavy Xenon patrol of 2 Xenon K and Xenon I. They barely manage to take out his shield (not even Terran shield, as last time i tried it in 3.0). And his chimera squadron easily takes care of any non-capital Xenon support.
I am talking about the shielding and hull, it goes down pretty quick. Maybe it could 1v1 a K but it would probably lose its shielding and maybe even take some damage. This also depends on the angle, if the K is able to bring all its L turrets firing on the raptor it will have trouble. My Asgard lost basically no shielding when being fired on by all the Xenon K turrets.
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Re: Why Terran ships are so slow?

Post by GCU Grey Area »

Redwyrm wrote: Wed, 24. Mar 21, 20:05 So far best non-capital ship still Dragon Raider.
Nah, always preferred something more substantial. Dragon Raider was always far too fragile for my tastes - almost never made it out of a fight without needing hull repairs when I was flying one. Preferred a Cobra for it's extra shielding & MUCH thicker hull. However, think Cobra has just been knocked off it's perch as my favourite M ship.

Last night got myself a Falx & the acceleration (particularly with Terran engines) is absolutely insane. May not have the fastest top speed among the M's, however over short distances (e.g. during a dogfight) the speed at which it can reposition is simply astonishing. As for it's firepower, have become very fond of the Meson Stream, particularly with the basic Mistral cooling mod installed (best I can fit at this stage of the game). 2 of them can almost instantly melt a P &, with a bit of patience, have sufficient punch to overcome the shield regen of a K & eventually kill it. My Falx currently has a burst damage output of over 17k, 3k sustained, which again is simply insane - some destroyers can't manage that! Also, unlike a full Plasma loadout on other M warships, I still have a couple of hardpoints left over for other guns (currently 2x Proton Barrage). Damn good ship, recommend trying one.

Anyway, in case anyone's curious about the details, here's it's current stats:
https://www.dropbox.com/s/s5y81lcdhu4ab ... 1.jpg?dl=0
& list of ship mods:
https://www.dropbox.com/s/81r52oj30u4hj ... 1.jpg?dl=0

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