al_dude wrote: ↑Thu, 1. Apr 21, 19:24
Use ARG engines on them or even Split engine which will sacrifice your travel speed.
Suddenly, they become not so slow.
Yes, I agree, a Kalis
per se is something akin to "Eclipse v2" slow, but sturdy. With even more emphasis on
sturdy (4 shields, but only 2 weapons).
But I've accepted the challenge and decided to experience myself how "awesome" these "TER Mk3 Combat Engines" are.
Well, flying around a back yar^W^W station scanning signal leaks is probably the only thing they are good for: fast brakes -- less station bumping, but then again, other engines are OK too once you "feel" their brake distance.
dholmstr wrote: ↑Thu, 1. Apr 21, 19:30Well thats for your playstyle. Don't assume others hate it. And have you tried commonwealth ships with Terran engines vs Comonwealth engines? If top cruising speed is all you ever wanted go split. Want some else, there is much to choose from. Aint that good?
Yes, the choice is always a good thing.
But this time I've intentionally deprived myself from everything Split by not installing the Split DLC at all. Because my previous play session turned almost exclusively Split, and as good as a Chimera is, I want something
new.
Will definitely try out Commonwealth ships with TER engines. If my theory is right, "TER L All-Round Engines Mk1" (or Travel ones) might come in handy on a Behemoth Vanguard. It could definitely use some boost in tight spots of intense bombarding, plus, people have convinced me better acceleration is more useful on large ships, that ale less inclined towards dogfighting and more towards travel.
After all, a Chimera doesn't need good travel speed! For that it has
a fast carrier.
